
It's also a ton of fun to just run around the city and see what kind of trouble you can get in to. It feels incredibly natural and very fun to run towards a giant building, run up the side, leap off the edge and then glide to the next - and all this really happens with one motion. I always said that Sony's Infamous franchise featured the most fluid and easy to use open world controls, but it's been overthrown by Prototype 2. there's a lot of fun to be had here."ĭespite all this, if you don't take Prototype 2 too seriously, and manage to not overthink it, there's a lot of fun to be had here, and a good reason for that is just how fun it is to move around the city. They also don't seem to notice that you're gliding through the air and jumping off buildings as long as you shapeshift back into one of them before you get back to right next to them. As you'd expect, the guards freak out when you shapeshift in front of them, but you know what they don't notice? When you're standing directly next to them, disguised as a soldier talking on your phone about taking very loudly on your phone about taking down their entire establishment. That really wouldn't be all that bad if the game even tried to take its own world and story seriously. Prototype 2 trades in any sort of human attachment for the same paint by the numbers, go here and break shit narrative you've heard a million times. If you listen to the marketing campaign, it's a touching tale of a man with nothing left, but it's anything but. James Heller, who blames Mercer for the most recent outbreak in New York City and thus, the death of his family. The sequel picks up about a year after the events of the original, and you play as Sgt.

Remember Alex Mercer from the original Prototype? That guy you spent hours playing as, and desperately tried to care about in his story? Yeah, now he's your enemy.

".the same paint by the numbers, go here and break shit narrative." Prototype 2 is the gaming equivalent of a player showing his hand before the round even starts - sure, there's great stuff in there, but what's the point when you know what's coming around every corner? Perhaps that's not - Prototype 2 does a lot right, and it can be a genuinely fun experience, but that fun is fleeting and the game shows it's true side rather quickly. For a second there, I was actually convinced that it was an above average action game. It's almost a bit fitting that Prototype 2's main character James Heller features the ability to shapeshift, as the game itself seems to have that power. Prototype 2 is a decent and fun action game, but that fun is also fleeting, and Heller and cast show their hand, and wear out their welcome long before the game's credits roll.

Much like any real world action game, there's plenty to do in Prototype 2, the only question is whether you're going to want to take the time to find all of them. It's a huge amount of fun to run, jump, wall crawl and glide around the city as Heller.

Prototype 2 easily takes the title of most fluid open-world adventure from Infamous 2 and pun completely intended - flies away with it. Well, some of the “camp zones” are pretty cool looking. The draw distance is disappointing, animations seem dated and there's just not that much interesting visually here.
